#pragma once
#include "Location.h"

//The player. This class uses the Singleton pattern. (there can only be one player)
class Player
{
private:
	Player(void);
	~Player(void);

	static Player* PlayerOne;

public:
	void Run();

	int CurrentLocation;
	string CurrentCommand;

	Location* GetCurrentLocation();
	static Player* GetInstance();
};
